Lost Expeditions

Lost expeditions



A meteor fell on Earth and an unknown life form has started to spread in particular range. humanity has only 100 days to figure the life form out before it breaches its containment. 

Play as one of the many brave people that are sent in, with no point of return. Try to establish a signal with the outside world, survive the mystic environment, and most importantly gather samples and find out what’s going on.


Travel to the zone where research stations have been established by other explorers. Every time a signal is lost, it’s a sign current explorer didn’t make it. A new explorer has to be sent in, in order to continue the research. The main task is to get as many alien life form samples as possible. The goal is to send it back to the outside world, any way possible, to study it and eventually find a way to protect the world against it.



The game is designed around death. You can choose from various characters to start with. Each one has different lifespan and different skills.
After each death you lose the character and part of the progress. But the research must go on – every restart of the game is presented with new opportunities. The time is limited. The goal is to finish the game before the life forms spreads outside the zone.


Play in a dark, cold and abandoned area where an unknown alien life form is slowly spreading and corrupting everything around. Animals, researchers, villagers, nature, everything falls under the life form’s wrath. 

Try to stay sane in insanity inducing darkness and use your remaining time wisely.


Every game time is limited to 100 days. It’s believed the life form will spread rapidly after this period. Look for the life form, explore the world to get more samples, build tools and fix machines in order to progress faster with your research. More research done means more explorations and more possibilities.


Everything is mutating around you, yourself included. Since you are analyzing biological sample of the alien life form, you can find ways to include it into your own DNA – with positive effects and negative ones. Unfortunately, without these mutations it is almost impossible to survive.

Can it fix your condition entirely?

Your new playground

Siberian lowlands


We are developing in Unreal Engine.

We are designing our models, atmosphere, animations, sound and C++ code, all in-house. 

With the help of Unreal Engine, FMOD and Quixel, we are crafting the atmosphere and experience we want to portray.



our first game is ambitious…

…but we’re not delusional. We’re following an iterative production model, supported by private investment. Aiming for the best possible quality while remaining a small studio with extremely fast turnover, ready to face the challenges of indie game production.


creating and crafting our version of gaming

Enigmatic Machines s.r.o. was founded in 2014. Since then we have been relentlessly creating for clients and art installations. A new chapter was written when we decided to become an indie video game studio. Albeit being a team of 4, we pack a lot of punch! We’ve joined forces when we decided to change the way video games and creative experiences are born.


never stop



A survival sandbox where we combine harsh and deep environment with cyber-punkish soviet machines that you can build, upgrade and manage. Build sensors which can predict storms. Build gadgets that enable you to see things the human eyes can’t. Build shelters, reinforce them in order to survive the outside dangers. Place beams so you can find your way back, and craft items, like ropes, engines and masks, that can get you forward.




We are Enigmatic Machines

Pavel Nečas

world engineer / game designer

Started his career in an event content production about ten years ago, building creative solutions for new problems, pushing the technological boundaries. Building a game is the best way to use all his skills and create something bigger. Has always been an avid gamer. 

  • 5+ years experience in Unreal Engine
  • Pioneer in projection mapping, developing reusable tools and installations around the world
  • Specialize in connecting technology and art
  • Worked in Sweden, Netherlands, USA for clients such as Facebook, Instagram, Phillips, BMW

Michael Henzl

gameplay programmer / game designer

Worked on various project involving real-time projections, VR experiences and Art installations. Has always been fascinated by the grey area where technology and art meet.

  • 5+ years experience in Unreal Engine 4
  • Studied Cinematography
  • Worked on real-time projections for big clients like BMW or Autodesk
  • Programmed automotive VR for unique 8K headset https://vrgineers.com

Josef Hník

3D artist / level and environment designer

As a travelling photographer, he always had an eye for colors and lighting, eventually leading him to explore further skills and naturally became a 3D artist. His approach to world building is all about making it feel lively and natural.

  • Processing of mo-cap data for Prague National Museum, Laterna Magika and film archive
  • Worked on 3D environments for BMW
  • Built outdoor climbing walls in the heart of German and Czech nature

Martin Klar

producer / investor

Martin is the producer of the Enigmatic Machines development team.
Founder and owner of the investment and trading company M.K.Invest Group

  • Likes to follow new trends and invest in interesting projects and startups
  • Active in Motorsport
  • Believes LOST EXPEDITIONS has great potential in the gaming world

Sing up for our





Enigmatic Machines LTD.

69, Esker Wood Drive

Lucan CO. Dublin, Ireland

Czech Republic

Enigmatic Machines, s.r.o.

El.Krásnohorské 11/133

Praha 1, Czech Republic

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